Hi all I am excited to show you all some footage of the content I have been working on for the past few weeks since the V0.0.4 footage. The movie below shows the new Heavenly merchant, the skills of the first melee unit and the principle of soul shards. Also as of this release the leveling for the playable units is in place and is used to scale damage , health , mana, primary attack interval etc. For a full list of release notes and updates see the list below.
I am also searching for gamers that want to test the latest version in multiplayer online so if you are interested join us at out discord channel, emails us or leave a message here.
release notes:
Units:
- Added new unit Angelic defender
- Added mana for skills for all units
- Added mana check skill disable in UI
- Added Ultimate skill to melee unit
- All units now drop a soul shard
- Units can collect soul shards
- HUD object added for soul shards on melee
- HUD object added for soul shards on ranged
Level:
- Added mid level merchant (Griffin) for buying heaven units
- Added Griffin animations
- Added mid level decorations for merchant
- Added defence for mid level merchant
- Added some test wildlife at mid level merchant
- Added buy menu when close to merchant
- Added background sound
Mid level heaven merchant:
- Now sells 3x bane wolf harvester
- Now sells 3x dwarf harvester
- Now sells 2x defendse tower to protect merchant (scale with player level upon buy)
- Now sells Angelic defender ( heavy melee playable unit)
Fixes:
- Fixed level damage scale on melee unit
- Fixed range 1 skill busy locks honored
- Fixed shrink and grow skill to be able to abort and grow when repeating ability