I have released the video below showing footage of all the latest changes. In Alpha v0.0.4 the units have their first set of ability`s and the defensive turrets are working. As I am trying to bring some unique gameplay to the game the melee character has got a very special ability that I think we have never seen before in a shooter or RTS game. The melee unit now has the skill to shrink himself down to 1/20 of its size while keeping the same speed. This allows him to sneak attack and com into battle from unexpected angles nearly undetected.
Also updated in this version:
The Saranity Alpha V0.0.4 release contains the following new enhancements.:
- Team gold system now inplace
- Player specific gold now inplace
- Units / buildings and towers now deduct gold out of right gold store
- Unit build limits inplace
- Units build tree dependent on buildings build
- Ranged unit skills
- Primary skill – Shoot arrow
- Secondary skill – Heavy AOE arrow from the sky
- Ultimate skill – Large AOE volley of increasing numbers of arrows
- Melee unit skills
- Primary skill – Slash
Secondary skill – Shrink
- Primary skill – Slash
- Melee and ranged unit animations added for skills
- Skill system now in place skill level 1-20
- Killing units, buildings, harvesters or turrets now earns XP
- Damage output of units scales with unit level
Hey, someone should make a discord channel…
https://discord.gg/Y5RbRWv