Most of the basic functionality work has been completed on the first unit. Although there is still a lot to improve to make it better visually both for the animations and HUD the technical code is mostly in place.

The first basic unit is a ranged bow hunter that you will be able to buy from the team gold. This will be the only unit that is cheap and that you will be able to buy from the team gold as all others will need to be bought from your own player gold.

Abilities
All the playable units will be provided with a mana pool of witch they can spawn spells. Spell spawn cost will be deducted from the mana pool and enough mana must be present in the pool to be able to use a ability. The first unit comes with the following 2 special abilities:
- Holy arrow
- volley
Holy Arrow:
The first of the 2 ability’s is a aimed ability that has a slight delay when casted but does do a high damage area effect in a pretty small surface.

Volley:
Volley is the ultimate ability for this unit. It will only be available if the ultimate shrine has been built. The ability itself is a medium damage volley of increasingly arrows at a large area of effect. As the volley density increase over time the damage amount and interval towards the end strongly increases.

Featured ability: Teleporting rope
Currently I have plans to add a other ability to this unit that will fire a arrow with a magical power that teleports the player to the other player it hits with the arrow.
Featured ability: Concentrated aim
Next to teleporting rope the last planned ability for this units is a concentrated aim. This mains that when the ability is being used the player can fire a arrow with extreme speed and no gravity. This will result in a almost unlimited range and accuracy for this projectile giving you a single sniper like shot.